The Legend of Zelda: Ocarina of Time (N64) - Save warping 2:26:56 - Lloyd Palmer
Speed run of The Legend of Zelda: Ocarina of Time with save warping in 25 segments, completed on July 4 2007. Available in four versions: low/normal quality DivX, and normal/low quality H.264 MPEG-4.
IMPORTANT: Feel free to link to this run, but don't upload the files or any part of them on any other site. If someone wants to see the run, they can come here, and they can even watch the embedded Flash version if they have some aversion to external media players. I would also appreciate it if you linked to this page (http://speeddemosarchive.com/OcarinaOfTime.html) rather than to the files themselves.
I would first like to thank some of the people who contributed to this run (in no particular order):
* Yautja Elder
* Fluffy Kitten
* All other Ocarina of Time glitch finders and speed runners who helped me with this run, knowingly or not
Thanks to Radix, Nate, DJGrenola, and Mike Uyama for keeping SDA running.
ALSO IMPORTANT: This run uses many glitches. If you are unfamiliar with Ocarina of Time speed running, you may be left dazed and confused. Rather than attempting to explain everything I do in this run in these comments, I'll direct you to the Ocarina of Time topics on the Speed Demos Archive forum (in both Older Consoles and Newer Consoles), where many of the glitches were discussed.
Fluffy Kitten completed his 2:33:12 speed run in November of 2006. When he submitted it to Speed Demos Archive, it was rejected for containing a boundary violation in the Deku Tree. This caused some anger in the Ocarina of Time community, particularly because the trick in question had been approved by Mike Uyama before the segment (one of the first in the run) was even started. Regardless, the run was published. It did not, however, break the aesthetic mark of two and a half hours. Before that time, I had had plans for a low% run, but the discovery of Bombchu hover made me reconsider. I decided to do an any% segmented run of my own in an effort to break 2:30.
The main timesaver over Fluffy's run I saw at that time was skipping Nayru's Love. This would make the run more difficult, to be sure, but not impossible. I actually ran into a bit of a dilemma while doing a test run; I had assumed that it was possible to start a manual superslide, then equip the Hover Boots at the last second to get a Hover Boots superslide. After much testing, I concluded that this was impossible, which left me without a way to do Xenos' block skip in the Shadow Temple, a significant timesaver. However, I found a way to do it with a manual superslide and was able to continue.
Skipping Nayru's Love would not shave off three minutes on its own, however. Getting Nayru's Love only added 1:30 to Fluffy's time, and equipping and using it couldn't have added more than 30 seconds. In addition, the manual superslide version of the Shadow Temple block skip is slower than the Hover Boots superslide one, so I was going to lose a bit of time there. I didn't know at first whether Fluffy's route (minus Nayru's Love) was truly the fastest, so I decided to start from scratch, keeping in mind the route Fluffy used. The first thing I did was think about the items I'd want to get. I had a few choices to make. I had already decided not to get Nayru's Love. Would I get Bombs? I looked at some of the tricks that had been found and decided that Bombs were a necessity. Silver Gauntlets as a kid? That depended on whether I wanted to get Bombs from Dodongo's Cavern or from Bombchu Bowling. I decided that it was slower to finish the child portion of the Spirit Temple and play Bombchu Bowling than it was to play up to Bombs in Dodongo's Cavern, so it would be better to get the Silver Gauntlets as an adult.
The next thing I needed to do was create the actual route. One of the first things I considered was the King Zora skip. It saved me a trip to the fishing pond to get the Gold Scale, not to mention the 20 rupees I'd need to play the fishing minigame. I knew I needed to put this in my run. It requires Bombs, so I needed to go to Dodongo's Cavern first. To enter Dodongo's Cavern, I'd need either the Goron Bracelet, Bombchus, or the Silver Gauntlets. The Goron Bracelet requires Saria's Song, which is a waste of time thanks to the Mido Skip, so I needed to go to the Spirit Temple before Dodongo's Cavern. The Great Deku Tree comes before everything else, of course. Thus, in the child portion, I would go to the Deku Tree, the Spirit Temple, Dodongo's Cavern, and then Jabu Jabu.
There are some other tasks to accomplish as a child, however. I needed to get Zelda's Lullaby, get magic, get a Bean, and plant it. The Bean is in Zora's River, which I can only get to with explosives or a Scale. Since I'm doing the King Zora skip, I don't need a Scale, which means the Bean comes some time after the Spirit Temple. Since Zora's River is so close to Jabu Jabu, the Bean might as well be right before the King Zora skip. After that, the only time I can plant it is after beating Jabu Jabu. Another item I need is Zelda's Lullaby. It needs to go after Dodongo's Cavern so I can do the Talon skip. It also needs to come before I get all three Spiritual Stones. Thus, it goes right after Dodongo's Cavern. That leaves only magic. To get magic, I need Bombs and Zelda's Lullaby, which means magic comes after Dodongo's Cavern. I originally put it right after Zelda's Lullaby, but later realized that I had another option: getting it after beating the Shadow Temple as an adult. I did some timing and found that it was faster to go to the Death Mountain shrine from the Graveyard than from Link's house.
Thus, I knew my child route. The adult route was simpler to plan. I needed the Hookshot for practically everything, so the Graveyard was to be my first stop. There, I could get the Hylian Shield and proceed to the Shadow Temple. Magic came next. After that, I needed to go to either the Spirit Temple or the Forest Temple. My decision hinged on whether it was faster to get to the Forest Temple from the shrine on Death Mountain or from the Temple of Time. I timed it and found that it was much faster to go directly to the Forest Temple after getting magic. It was at this point that I remembered that I would need the Silver Gauntlets to move the blocks in the Forest Temple. Instead of scrapping the idea of going to Forest right after magic, though, I decided to learn the Minuet of Forest, then warp to the Spirit Temple, complete it, and go back to the Forest Temple.
In the end, my route was quite similar to Fluffy's. Here are the major differences between my route and his:
* I didn't get Nayru's Love.
* I postponed magic until after the Shadow Temple.
* I learned the Minuet of Forest before beating the Spirit Temple.
Here is the complete route and some comments for each segment in my run. I also wrote the approximate time of each segment, rounded to the nearest second.
Segment 1: 0:02
The reason for saving after the introduction is so that the rupee route can be done without watching the intro every time. The only thing in this segment that actually counts toward my time is how fast I pause and save, so it's a good thing I did those quickly.
Segment 2: 4:12
Get Deku Shield, Kokiri Sword, 3 Deku Sticks
Enter Deku Tree
I had terrible luck with the grass in this segment. I couldn't seem to get enough rupees on fast attempts (although I got plenty on slow ones).
Segment 3: 1:26
Door text skip
This segment was quite simple. I made no mistakes worth mentioning.
Segment 4: 7:56
Vine text skip
Jumpslash to break web
Kokiri Emerald cutscene
This segment is a bit slower than the equivalent two segments in Fluffy Kitten's run because I didn't use an out-of-bounds trick that is faster than the Skulltula hover. I am satisfied with this segment, but I lost about a second burning the web before the 2-3-1 room and a bit of time on Gohma because I accidentally pulled out my Slingshot before Z Targeting.
Segment 5: 5:13
Get Fairy Ocarina
Enter Thieves' Hideout
I almost quit after the sloppy backwalking in Hyrule Field, but the cucco jump was done very quickly, so I kept this segment. I got the trick on my first try and ran past the guards with hardly any delay. Watching the Fairy Ocarina cutscene every time I restarted was annoying.
Segment 6: 2:37
Enter Spirit Temple
The most troublesome part of this segment was not the gate skip or the Wasteland, but the Leevers. I had done several test runs and found each time that if I stood still after the Desert Colossus cutscene, no Leevers would spawn behind me and I could immediately turn around and backwalk. As I was practicing the Haunted Wasteland, I came to realize that the Leever spawns were essentially random. I lost fast segments because I Z Targeted a Leever instead of just adjusting the camera. In the end, I settled for the solution shown, which, although slower than getting the right spawn, avoids the Leevers reliably. Curse you, Okiyama! >=( The backflip right before the Spirit Temple was supposed to be a sidehop. Besides the problems mentioned, this segment was quite fast and is one of my favorites because of the Haunted Wasteland route.
Segment 7: 4:03
Get Deku Nuts
Words cannot express how much I loved talking to Nabooru every single time I made a mistake in this segment... Unless those words are "very little." This segment was done pretty well, overall. The worst part was probably my slow aiming while hitting the switch behind the bridge, but the rest of the segment was smooth, with the possible exception of the room before the one with the Bombchus, in which I backwalked too far before sidehopping.
Segment 8: 1:40
Learn Requiem of Spirit
I didn't do this segment on my first try, as a matter of fact. I messed up the Requiem of Spirit... TWICE.
Segment 9: 1:33
Goron City warp
Enter Dodongo's Cavern
On the test run that I did before doing this run, I noticed that there were 10 rupees right next to each other and right on my path in Goron City. I ended up only needing 5, since I got 5 in the Spirit Temple. Later, I realized that I could have gotten the rupees more quickly elsewhere. This segment was done quickly, but, as always, there is room for improvement.
Segment 10: 9:45
Ground jump to switch
Bombchu hover to Bombs
Fight King Dodongo
Reenter Dodongo's Cavern
The toughest part of this segment was obviously the Bombchu hover, right? Nope. When I started running this segment, I ran into a problem I had NEVER encountered in the past: the Baby Dodongos refused to cooperate with me. They kept going behind me instead of running into my shield. I tried many ridiculous ways to get them to work with me and eventually found the method used in the run. As for the rest of the segment, it wasn't great; there were numerous small errors that added up over time. Still, I gained some time by using Deku Nuts, even though the room before the boss antechamber was done too cautiously. Speaking of the boss antechamber, I opted, like Fluffy, out of doing the staircase hover to the block. There are several reasons for this. The primary reason is that it's difficult and it's at the end of the segment. Another is that it only saves about ten seconds, if you take into consideration the fact that you must collect extra Bombs to compensate for the ones you lose by doing the trick. The King Dodongo battle was all right, but I hesitated a bit before throwing a Bomb into his mouth.
Segment 11: 11:15
Learn Zelda's Lullaby
It doesn't matter how fast I go in the areas in this segment in which time flows because the faster I go, the longer I will have to wait for morning before entering the courtyard. The other areas were done pretty quickly; there are few errors worthy of mention. I played Zelda's Lullaby somewhat slowly, though. It would have been faster to proceed directly to Zora's River after learning Zelda's Lullaby in this segment rather than savewarping beforehand, but that would have been awfully frustrating because of the randomness of the grass in Zora's River.
Segment 12: 4:23
Buy Magic Bean
Float past waterfall
King Zora skip
Enter Jabu Jabu without fish
This was a fun segment. I had more trouble than one might expect getting the proper items from the grass. I had to get Bombs and not get any Deku Seeds because *FUN FACT FLASH* I don't pick up any Deku Seeds in this run. For some reason, the Deku Nut in Zora's Domain gave me trouble and I ran around like a fool trying to grab it. When I did my test run, I thought I'd need seven Bombs for the King Zora skip, but when I actually went to do it in the run, I found that I could make do with five; it's probably possible with four. Thus, my concerns about being tight on Bombs later in the run were assuaged. As for the Jabu Jabu without fish trick, I've never been a fan of the Bomb method, so I used the jumpslash one.
Segment 13: 4:03
This was an easy segment. I made no major mistakes. It might seem like a mistake when I equip the Bombchus twice in a row, but it's not. The fight with the Stingers was fast, although I rolled into the chest afterwards.
Segment 14: 5:54
I spent a good deal of time practicing the Barinade fight before doing this segment. Although I got hit by a jellyfish, I'd say my battle was decent. The rest of the segment was acceptable.
Segment 15: 0:40
Play Requiem of Spirit
Plant Magic Bean
There isn't much to say about this segment. =/ I feel obligated to put something here, though, so I'll share a fun fact with you: I never once refilled my magic in this run! :o
Segment 16: 12:34
Get Ocarina of Time
Get Master Sword
Ah, another easy segment. The superslide to the Ganondorf cutscene adds a nice touch of action.
Segment 17: 5:44
Get Hylian Shield
The Market, Hyrule Field, and Kakariko Village were fast. In the Graveyard, I got a quick drop of ten Bombs. My Dampe race took 53 seconds, although it could have been faster if Dampe hadn't been so aggressive. I did the death warp quickly. Although I messed up the infinite sword glitch, I made up the time by doing the Bomb hover with four Bombs-it usually takes five. My seam walk was very fast, as was my sidehop past the loading zone.
Segment 18: 1:29
Get Hover Boots
The most difficult part of this segment was getting good positions for Dead Hand's spawns. If he is too close to the hands and you approach him, the hands will grab you. If he moves around the room a lot, your battle will be slow. It's actually possible to beat him in one cycle, but it's difficult without upgraded quick spins. I got the Dead Hand music glitch in this segment, in case you're wondering why the music is quiet. Actually, the glitch usually makes the music completely inaudible.
Segment 19: 10:40
Get key in blade room
Get Boss Key
Superslide over pit
Fight Bongo Bongo
Enter Dodongo's Cavern
This was one of the most difficult segments in the run. There were many things to mess up on. I made some small errors in the blade room, but they didn't cost me much time. I lined up for the block skip very slowly, but the trick requires great precision. I got it on my first try, though. I missed while Hookshotting the ladder for some reason. On the boat, I didn't get hit by the Stalfos. This is important, since I must have at least one and three quarters hearts when I enter the room with the Boss Key or I'll die. I got off the boat quickly. Everything up until I got back to the boat room was smooth. I did the superslide over the pit on my second try. The room before the boss looks easy, but it has killed several attempts. As for Bongo Bongo... I think you'll enjoy the strategy I used. ;) Everything after the boss battle was fast.
Segment 20: 6:29
Warp to Lost Woods
Sacred Forest Meadow text skip
Learn Minuet of Forest
Play Requiem of Spirit
Enter Spirit Temple
There isn't much to complain about in this segment. The Tektite and the Skullwalltula didn't bother me on my way up the mountain and I did the Mido Skip on my first try. Those damn Leevers hadn't had enough, though, and they almost killed me. Good thing the Great Fairy refills your health. Take that, Okiyama! >=)
Segment 21: 16:24
Silver Gauntlets ledge from outside
Get Silver Gauntlets, Mirror Shield
Play Minuet of Forest
Enter Forest Temple
This was probably the hardest segment in the run. I was dreading it for a long time, even before I started the run. The reason is because the glitch at the beginning is very difficult. First, you must do a manual superslide on sloped terrain, a feat in itself. It must be aimed correctly. You must then stop yourself from falling and seam walk. After that, you must do another superslide hover with a jumpslash at the end. Did I mention that Guays often try to knock you down? They do. In my run, I executed the trick rather smoothly, except for some difficulty Hookshotting the Silver Gauntlets chest. Everything inside the Temple up to the boss was rather smooth, save for an error playing Zelda's Lullaby. The Lizalfos almost managed to screw me up, but they didn't. My Nabooru battle was decent, but could have been faster if Nabooru hadn't blocked as much as she did. The Twinrova battle was crap. I missed two shots right off the bat, then missed another after three successful hits (one of which was DAMN close to not connecting). Thankfully, Kotake attacked me immediately afterward. I suppose that's just what happens when you have the most random boss battle in the game at the end of one of the hardest segments. The second phase of the battle was without errors. Everything after that was smooth.
Segment 22: 6:28
Get Stalfos key
Get Deku Nuts
Get Floormaster key
Ground jumps in block puzzle
I misaligned my backwalk slightly after the Poe cutscene, but didn't lose too much time. My first Stalfos battle was fast, but could have been better. My battle with the Big Deku Baba was bad, but I kept going anyway. The mega jump was done quickly; I used two pauses. I beat the Floormaster quickly, although I missed my jumpslash. The block puzzle was completed with few errors. I got through the Twisted Corridor and Boss Key rooms smoothly. I was cautious while fighting the Stalfos and got somewhat unlucky with the second set, but my battle was decent.
Segment 23: 0:06
Exit Forest Temple
It's nice to have an easy segment every now and then.
Segment 24: 9:02
Get Light Arrows
Enter Ganon's Castle
The reason the Trials skip isn't in its own segment is because it's easy to do it without losing three seconds, which is how long it takes to pause and save.
Segment 25: 13:04
Here it is: The final segment. Before I started it, I looked at my times and realized that I was close to getting sub-2:27; I only needed to improve Fluffy's final segment by six seconds. The result is this segment, which was well-done, except for the Ganon battle, which I'll get to in a moment. Almost everything in this segment was very quick. My Dinolfos fight was quite lucky. My first Stalfos fight wasn't excellent, but it was good. The Iron Knuckle battle went very well. All of the traveling in between the fights was fairly smooth. My Ganondorf battle was good. My escape was very fast; the Stalfos decided to cooperate for a change. The first form of Ganon was fine. Now, I wouldn't be talking like this if the remainder of the segment was as awesome as the first parts. During Ganon's final phase, I missed him a whopping three times. In fact, two other very good attempts were killed at the exact same spot. Since the rest of the segment was fast and lucky, a rare combination, I decided to keep this segment, bringing me to:
TOTAL TIME: 2:26:56
This is a bit higher than the time I calculated (2:26:42), but it is still sub-2:27. So, is this run improvable? Yes, definitely. By avoiding some of my errors and possibly tweaking the route, several minutes could be shaved off of this run. Will I improve it? If I do, it won't be for a long time. I don't know what an optimal time for this category is, but I do know that there are still timesavers out there waiting to be found. I might speed run another game some time, but for now, I rest. Enjoy the run.
For those that actually read all this, I suppose I'll throw in some sort of bonus. I made these sheets a while ago:
They have been helpful to me, although they're a bit outdated.
Captured by Nate.
- 2007-08-20 05:05:31
- Run time
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